gpuForward ==================== .. js:function:: FullyConnectedLayer.gpuForward() GPUによる順伝播 .. math:: z_{i} = \displaystyle \sum_{j }^{ X } x_{j} \cdot weight_{i,j} + bias_{i} y_{i} = σ(z_{i}) ソース ^^^^^^ .. code-block:: js gpuForward(){ var vertex_shader = Shaders.FullyConnectedLayer_Forward; this.param = { id : "Fully-Connected-Layer-forward," + miniBatchSize + "," + this.prevLayer.unitSize + "," + this.unitSize, vertexShader: vertex_shader, args : { "activationFunction": this.activationFunction, "zero": this.outZero, "X": WebGL2.makeTextureInfo("float", [ miniBatchSize, this.prevLayer.unitSize], this.prevLayer.y_.dt), "W": WebGL2.makeTextureInfo("float", this.weight.shape, this.weight.dt), "Bias": WebGL2.makeTextureInfo("float", [ 1, this.bias.dt.length ], this.bias.dt), "z": this.z_.dt, "y" : this.y_.dt } }; WebGL2.compute(this.param); }