gpuDeltaX ================== .. js:function:: ConvolutionalLayer.gpuDeltaX() GPUによるδxの計算 ソース ^^^^^^ .. code-block:: js gpuDeltaX() { var prev_layer = this.prevLayer; var param_id = "ConvolutionalLayer-delta-X:" + this.filterSize + ":" + prev_layer.numChannels + ":" + this.numChannels + ":" + this.numRows + ":" + this.numCols + ":" + miniBatchSize; if (this.params[param_id] == undefined) { var shader_src = Shaders.ConvolutionalLayer_DeltaX .replace(/miniBatchSize/g, miniBatchSize.toString() + "u") .replace(/numChannels/g, this.numChannels.toString() + "u") .replace(/prevNumChannels/g, prev_layer.numChannels.toString() + "u") .replace(/prevNumRows/g, prev_layer.numRows.toString() + "u") .replace(/prevNumCols/g, prev_layer.numCols.toString() + "u") .replace(/numRows/g, this.numRows.toString() + "u") .replace(/numCols/g, this.numCols.toString() + "u") .replace(/filterSize/g, this.filterSize.toString() + "u"); this.params[param_id] = { id : param_id, vertexShader: shader_src, args : { "zero": new Float32Array(this.deltaX.dt.length), "weight": makeTextureInfo(WebGL2, "float", new ArrayView(this.numChannels * prev_layer.numChannels, this.filterSize, this.filterSize)), "delta_z": makeTextureInfo(WebGL2, "float", new ArrayView(miniBatchSize * this.numChannels, this.numRows, this.numCols)), "delta_x": this.deltaX.dt } }; } var param = this.params[param_id]; param.args["weight"].value = this.weight.dt; param.args["delta_z"].value = this.deltaZ.dt; WebGL2.compute(param); }